Half Life 2 Wiimote Mod

Created by Pat Glynn

hosted by:

Quick Fixes Ready 04/01/07

There has been a bug with the mod that made it crash at start up for certain people. I put out a quick fix today and its available in the download section. The memory "read" bug is temporarily fixed but the crossbow scope will not show if applied.

Other things addressed are some typos i made in the UI. Because theres a good amount of people not getting the bug I have put up two versions so that people that have no crashes currently can still use the crossbow scope. and everyone can get the fixed ui files.

Enjoy and sorry for any frustration that has came up from the crash bug. Thanks everyone who quickly reported this bug!

Public Beta Now available for download! 03/31/07

The new beta version (10) is now available for public download. Visit the Download Section to download the beta.

IMPORTANT NOTE:
The first time you run a game using the wiimote mod it will create a soundcache and will take awhile. The wiimote might not connect the first time as well, if this happens to you restart the game and it should connect fine Smile

Languages included are
- English
- German
- Portuguese

I am looking for help in these areas now
- Download Mirrors
- Localize
If you would like to help in these areas please contact me BluePavement@Gmail.com

If you run into any problems while playing, please notify me via the Forums.

There are still bugs that need fixing but it is very playable as is. I dont have a change log currently but i have changed alot since beta 7 and have not kept a log or posted news since then because of beta applications.

Enjoy everyone Smile please leave me feedback on what you think of the mod.

ModDB Creativity Award! 02/27/07



Wow i am very happy and shocked at how greatly the community is taking this project! Thanks so much everyone, I greatly appreciate all of the support!

You can be sure I will be continuing to work very hard for public release asap! Thanks again ModDB!

Beta 7 02/25/07

Heres the changelog

Half Life 2 : Wiimote Mod (Beta 7)

Changes from 6 to 7:
-Added Targeting
-Added Crossbow Scoping
-Added New Crowbar
-Added Scrollbar on Advanced Panels.
-Added Voice over system (for tutorial panel).
-Added Voice over sound script application.
-Added Voice over set Pat
-Added Voice over testing commands (see notes.txt in wiimod/scripts folder)
-Added Stick turning rate option for vehicles by request.
-Added Gesture Support.(preliminary and off by default currently)
-Added Special State Controlls : Swimming
-Added Scrollbars to Advanced Settings Panels (auto if the panel's content is large enough).
-Improved Left handed support drastically.
-Improved Special State Controlls : Ladders
-Fixed Default settings that resulted in very weird initial controlls.
-Fixed Jittery movement in view models when aiming very low or very high.
-Fixed QuickInfo hud element movement being a frame behind crosshair.
-Fixed Rotating objects with use or gravity gun (but still not final).
-Removed various Advanced Options that were no longer needed, or were causing problems.
-Modified Crossbow model for scope Material ID.
-Modified Crowbar model, animation completly stripped.
-Modified the Func_Tank entitly to default to AR2 fire (Issue due to changes in the new sdk). So useable turrets work now.
-Changed Primary attack on crowbar from steady to target.
-Changed default Infrared mode from Single to Dual.

TODO:
-Place all the children of the Wiimote panel onto one tabbed frame.
-Finalize the tutorial panel animation hooks.
-Fix square Infrared aiming method (circle, and pitch still work).
-setting Vehicle IR Mode to View or Full will be a little off. for now use only turn or aiming.

And a note to people who are applying to beta test. Currently I have alot of testers and they are doing a great job! If you have sent me a email regarding to the beta testing, you will be notified if the beta is opened more but I cannot reply to each application personaly as there are alot. though your application is very much apreciated! Be sure I will contact you if I decide to open the beta more before public release, But at this moment I am very much focused on releasing asap to the public.

Also i finaly set up a mod DB site, Its not authorized yet but im hoping it will be soon.
(quicklink)
http://wii.moddb.com

I'm Back! 02/19/07

Sorry for all the delays recently. the main reason for all of it was my computer's PSU failing. I have replaced the psu now and it works great, so back to work for me Wink.

I'll be putting a flv player for the media section with better quality flv soon Smile

Tutorial Panel V/O! 02/07/07

Hey guys, Just letting you know i will be programming a voice over system into the wiimote tutorial panel. So when you walk up to case sensitive parts of the gameplay (such as ladders, swimming, or special weapons) the onscreen wiimote will not only show how to play, but text and voice overs will display with explainations.

Sam Hunter will be doing voice overs for the tutorial panel! You may have seen sam on the hit TV show "24".

Sam is also a profesional military advisor, stunt man and a good friend.

More voice overs will be posible as well. and you will have the option to disable this feature.

Beta 6! 02/05/07

Closed Beta 6 has been sent to the testers. They are doing a fantastic job in finding the bugs! Hopefully soon there wont be any Smile

This build I added many new customizable options for the controlling of on-foot and vehicle instances.

I am going to be holding back beta applicants for the next few builds. But I will expand out more if closed beta takes longer than a week from now.

Thanks everyone following the project. I appreciate all the support!

Beta 5 coming soon. 01/29/07

Hey guys, i've recently decided to merge the code with a fresh build. I've added alot of functionality since 4. I'm hoping i can release closed beta 5 soon. I've been getting alot of applications for closed beta and you will be notified soon. I will be adding more people to the closed beta once beta5 is ready. heres some of the features currently in beta5
-2 new vehicle driving methods ( one similar to excite truck )
-Vast change to the wiimote config panel to allow more customization.
-Added option to remove gordons hands. (by request)
-Updated the wiimote driver to intialize faster.
-Added Seperate and Full Preset controll ( so you can save just aiming controlls or just vehicle controls out to presets, but you can also save out everythng to one preset if wished )

I am moving the code over to a fresh build tonite so i can find and correct some of the problems with the NPC's and shooting. I am unsure of where I let the NPC's loose the ability to shoot naturaly.

If you know or have had a problem like this with your own mod and you would like to point me in the right direction, please contact me if intrested.

More Info 01/25/07

Hey everybody. Today I've set up a IRC Channel its located here.

I also have spoken to the creator of Minerva and has approved full support for it through the wiimote mod! So now you will be able to play 2 of the best single player mods out there with your wiimote!

Beta testing is going good, I've found out that the Microsoft stack does not work currently with the mod. BlueSoleil and Toshiba stack are confirmed to work. So i will be spending most my time here to make the mod compatible with the MS stack.

Theres also a issue with multiple wiimote connections. I am hopfully grabbing another wiimote tommarow to test and try and fix the problem. But overall I've had positive feedback from the testers, and they are doing a great job keeping me updated and letting me know whats wrong.

Closed beta 01/24/07

Today closed beta started! Please contact me if you were not sent the closed beta build and you have been notified you are a part of it prior.

Other great news includes full wiimote support for Rock 24!

Forums are up as well!

Also i have to thank everone who favored my video on youtube, It was Number 2 over all areas for the video games category on youtube today.

Site is up! 01/23/07

Hey guys! Thanks to Snakez at HL2World.com I now have a place to stick updates and keep track of everything Smile

At the moment the site is rather no nonsense as i am mostly focusing on the game. I cannot beleive the sudden intrest in the mod, I woke up today to 23,000 views on youtube! It sure is exciting that people are intrested in the project as much as myself.

I am really hoping that developers and designers will be able to look at this project as a great way to concept titles for the Wii. I would love a Wii dev-kit myself, but I do not have the resources or connections to make it happen.

I chose Half Life 2 for this project because of the freedom Valve really gives the developer and because i was brought up on it while learning C++. There is few SDKs out there that give you the ability the source engine offer and i would say that is why the developer community is so large.

Thanks again to everone who supports this project. Even if you get my name wrong, its much apreciated Smile

I'll be sure to keep the site updated, if you have any requests for the site or the game, you can contact me through my email

I am not sure how large the initial closed beta test will be(as in count of testers) but feel free to apply if you want to test. I am actualy very surprised there is so many people with all the hardware already Smile

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